Bullet Wound Angel
MODEL:
Modeled with Zbrush, UV unwrapped, and rigged in Maya, and rendered in Zbrush with custom skin and hair shaders.
DYNAMIC RIG:
Rigged in Maya and uses full-body procedural animation and dynamics with IK and FK controls. User interface was designed for easy control and real-time preview and repositioning. It generates natural flying animation and gives animators plenty of controls.
Dynamics is driven by mathematic expressions. No Maya Dynamics or file cache needed.
Watch Demo 1 >>
PROCEDURAL WALKCYCLE:
The walk cycle is driven solely by mathematic expressions. User interface was designed to have artist friendly control and real-time preview and repositioning ability. Uses 17 major factors chosen from human walk cycle studies to generate natural walk cycle.
Watch Demo >>
Screen Shots:


